Showing posts with label Unit Choices. Show all posts
Showing posts with label Unit Choices. Show all posts

Tuesday, 1 May 2012

Chimeras, overpowered or a metal box protector for the men?

Thought I'd do something a bit different, and since it’s a dedicated transport it couldn't be a blob guard unit review... or could it be.

Wednesday, 25 April 2012

Blob Guard choices: ...Rambo! ...sorry Marbo

Moving on to the Elite section of the guard codex I'll be looking at the loner who has a peeping fetish.. thought you may know him as Marbo.

Monday, 23 April 2012

Blob Guard choices: Vendettas and Valkyries

So we now move on to the final entries from the fast attack section of the codex... the fliers.. both of which bring very different roles to guard armies. 

Friday, 20 April 2012

Blob Guard Choices: Rough riders. nay

So for this instalment I'll be looking at Roughriders as part of a Blob guard list (And also a quick mention of any roles in a mech list they could play).

Thursday, 12 April 2012

Blob Guard choices: Bane wolf and friends, their hot!

So in this next instalment of choices for blob guard lists, I'm going to look at hellhounds, bane wolves and Devil dogs.

Wednesday, 28 March 2012

Blob Guard Choices: Sentinels, ''stamp stamp stamp''

Continuing on with my reviews for units I'm now into the fast attack section and looking to firstly cover the stampy options. The Sentinel...

Monday, 6 February 2012

Blob Guard Choices: Platoon Command Squads

Another sidestep from the Warpcon results to fire up this small article I had lying about.  

While I've already discussed platoons i decided it might be worth mentioning the platoon command squad separately in a short article.

Tuesday, 24 January 2012

Blob Guard Choices: Artillery & AA

So moving on to the final heavy support choices, the Artillery (Including Hydras)... each one of these adds a different element to your army, so which in my opinion work in Blob lists?

Wednesday, 11 January 2012

Blob Guard Choices: The Russ’s... part 2

Continuing on with the remaining Russ variants the next one I’m going to look at is...

Monday, 9 January 2012

Blob Guard Choices: The Russ's... part 1

Ah, another weekend done (Damn it) and another Monday blog post, I’m going to Continue the reviewing theme in the heavy support section, and this time I’m going to discuss the use of Leman Russ tanks in a Blob army.

Wednesday, 4 January 2012

Blob Guard Choices: Deathstrikes and Manticores

Continuing on with my reviews of the units in the codex as part of a Blob army this time I'm going to look at one of the new GW muti use plastic kits. The Manticore, and the lesser known Deathstrike...

Tuesday, 22 November 2011

Blobs, the right loadouts?

Continuing my discussion about blobs in general ‘m going to now turn my attentions to their load outs. So I’ve already claimed I like 40 man blobs in the previous post as the basis numbers wise, mainly due to number of available bodies for soaking wounds, as well as making leadership tests harder to gain for the enemy.

Thursday, 17 November 2011

How big is an impressive Blob?

I’ve been researching what is the best number of bodies for a power blob through play testing, working out available wounds and costs to damage / survivability.

Monday, 14 November 2011

Blob Guard Choices: Getting the right HQ part 2

In this second part of the HQ’s I’m going to begin with the reliable and well loved Company Command Squad (CCS from now on).

Thursday, 10 November 2011

Blob Guard Choices: Getting the right HQ for your army part 1

So with the basics of the Blob worked out we now need to get our HQ choice to lead them into glorious Battle, but which is best?

Friday, 4 November 2011

Blob Guard Choices: Heavy weapon squads or Infantry Squad heavy weapons, and which heavy weapon?

Another decision I've been pondering greatly for my lists is separate heavy weapon squads or taking heavy weapons in my infantry squads. Now both have their own advantages and disadvantages and will lead to slightly different play style of the lists.

Thursday, 3 November 2011

Blob Guard Choices: Priest or no priest in the lists.

The first decision post I’m going to chat about is the imperial priests, and with basically 3's across the statline Ld 7 and a 5+/4++ saves you don't get much for the 45 points right off the bat.