Monday, 21 May 2012

Shadow Era Class Decks, the shadow guys


So continuing on and this time I'll be looking at the Evil or shadow side hero decks.

First up we have:


SHADOW WARRIORS:

Heroes (2)
Ter Adun (H)
Logan Stonebreaker (H)

Allies (20)
2x Deathbone
2x Keldor
2x Infernal Gargoyle
2x Brutalis
2x Fire Snake
2x Belladonna
2x Hellsteed
Plasma Behemoth (U)
Chimera (U)
Bad Wolf (U)
Medusil (U)
Carniboar (U)
Shadow Knight (U)

Class Abilities (18)
2x Valiant Defender
2x War Banner
2x Smashing Blow
2x Enrage
2x Warrior Training
2x Crippling Blow
2x Shield Bash
2x Blood Frenzy
Reserve Weapon (U)
Rampage (U)

Faction Abilities (10)
2x Here Be Monsters
2x Shadowspawn
2x Shriek of Vengeance
Evil Ascendant
Bloodstone Altar
Selfishness
Acid Jet

Neutral Abilities (8)
2x Rain Delay
Drain Power
Urgent Business
2x Extra Sharp
Bazaar
Melt Down

Armor (1)
Legion United (R)

Weapon (1)
Berserker's Edge (R)


SHADOW MAGES:

Heroes (2)
Majiya (H)
Gravebone (H)

Allies (20)
2x Deathbone
2x Keldor
2x Infernal Gargoyle
2x Brutalis
2x Fire Snake
2x Belladonna
2x Hellsteed
Plasma Behemoth (U)
Chimera (U)
Medusil (U)
Dark Flayer (U)
Death Mage Thaddeus (U)
Cobra Demon (U)

Class Abilities (18
)2x Fireball
2x Freezing Grip
2x Poison Gas
2x Lightning Strike
2x Engulfing Flames
2x Tome of Knowledge
2x Arcane Burst
2x Clinging Webs
Portal (U)
Supernova (U)

Faction Abilities (10)
2x Here Be Monsters
2x Shadowspawn
2x Shriek of Vengeance
Evil Ascendant
Bloodstone Altar
Selfishness
Acid Jet

Neutral Abilities (8)
2x Rain Delay
Drain Power
Urgent Business
2x Extra Sharp
Bazaar
Melt Down

Armor (1)Snow Sapphire (R)

Weapon (1)Wrath of Summer (R)


SHADOW HUNTERS:

Heroes (2)
Banebow (H)
Baduruu (H)

Allies (20)
2x Deathbone
2x Keldor
2x Infernal Gargoyle
2x Brutalis
2x Fire Snake
2x Belladonna
2x Hellsteed
Plasma Behemoth (U)
Chimera (U)
Bad Wolf (U)
Medusil (U)
Carniboar (U)
Cobra Demon (U)

Class Abilities (18)
2x Aimed Shot
2x Poison Arrow
2x Flaming Arrow
2x Into the Forest
2x Battle Plans
2x Surprise Attack
2x Net Trap
2x Tracking Gear
Rapid Fire (U)
Death Trap (U)

Faction Abilities (10)
2x Here Be Monsters
2x Shadowspawn
2x Shriek of Vengeance
Evil Ascendant
Bloodstone Altar
Selfishness
Acid Jet

Neutral Abilities (8)
2x Rain Delay
Drain Power
Urgent Business
2x Extra Sharp
Bazaar
Melt Down

Armor (1)
Crimson Vest (R)

Weapon (1)
Guardian's Oath (R)


SHADOW WULVEN: (Werewolves, oh yes!)

Heroes (2)
Darkclaw (H)
Moonstalker (H)

Allies (20)
2x Deathbone
2x Keldor
2x Infernal Gargoyle
2x Brutalis
2x Fire Snake
2x Belladonna
2x Hellsteed
Plasma Behemoth (U)
Chimera (U)
Bad Wolf (U)
Medusil (U)
Carniboar (U)
Cobra Demon (U)

Class Abilities (18)
2x Captured Prey
2x Pack Wolf
2x Now You're Mine
2x Speedstrike
2x What Big Teeth
2x Regeneration
2x Lone Wolf
2x Pack Alpha
Full Moon (U)
Rabid Bite (U)

Faction Abilities (10)
2x Here Be Monsters
2x Shadowspawn
2x Shriek of Vengeance
Evil Ascendant
Bloodstone Altar
Selfishness
Acid Jet

Neutral Abilities (8)
2x Rain Delay
Drain Power
Urgent Business
2x Extra Sharp
Bazaar
Melt Down

Armor (1)
Wrath of the Forest (R)

Weapon (1)
Jeweler's Dream (R)


SHADOW ELEMENTALS:

Heroes (2)Elementalis (H)
Zaladar (H)

Allies (20)
2x Deathbone
2x Keldor
2x Infernal Gargoyle
2x Brutalis
2x Fire Snake
2x Belladonna
2x Hellsteed
Plasma Behemoth (U)
Chimera (U)
Medusil (U)
Dark Flayer (U)
Death Mage Thaddeus (U)
Cobra Demon (U)

Class Abilities (18)
2x Conversion
2x Soul Reaper
2x Spark
2x Transference
2x Feedback
2x Shard of Power
2x Life Infusion
2x Eternal Renewal
Energy Discharge (U)
Mind Control (U)

Faction Abilities (10)
2x Here Be Monsters
2x Shadowspawn
2x Shriek of Vengeance
Evil Ascendant
Bloodstone Altar
Selfishness
Acid Jet

Neutral Abilities (8)
2x Rain Delay
Drain Power
Urgent Business
2x Extra Sharp
Bazaar
Melt Down

Armor (1)
Shadow Armor (R)

Weapon (1)
Ghostmaker (R)



So that’s the Shadow side's decks, again a good variety of cards including some which give me headaches when I face them (Namely the Plasma Behemoth who not only has a nice 3 dmg attack, but also has a 4 dmg ability for some resource use... and with its decent enough hp and the ability working even if I use a card to stop its physical attack it means I have to kill it or as they get placed down the damage keeps stacking as they unleash 4 dmg abilities turn from each one... and that adds up quickly on the max 30hp base heroes even).

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